Corporate Gaming Policy

Video games are a significant cultural component within many organizations, especially those populated or run by millennials. In this era of interconnected collaboration and strategic thinking exercises, video games can benefit companies by giving employees a recreational outlet to build cooperation and morale, not to mention engage in a bit of relaxation on the job.

This policy from TechRepublic Premium provides guidelines for allowing or prohibiting the use of company systems and networks for video gaming purposes.

From the policy:

Where gaming is prohibited

Computer games — including those installed and run from USB thumb drives, CDs, DVDs, external devices such as smartphones or tablets (or the micro-SD cards they use), or which are downloaded or accessed online or as part of any massive, multiplayer network — present numerous risks to an organization’s computers, servers, systems and networks.

The download comprises an 11-page Word document.

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Provided by:
TechRepublic Premium
Published:
January 8, 2024
Topic:
TechRepublic Premium
Format:
WORD
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